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G0DLAND Vol. 1 - "Hello Cosmic!"
Written by Joe Casey
Art by Tom Scioli
Published by Image Comics, 144pp, $14.99
G0DLAND is the story of Adam Archer, the only survivor of a failed
mission to Mars who was granted freaky cosmic powers by a group
of floating, glowing alien embryos. Archer and his three sisters
are sequestered by the US military in a high-tech Manhattan skyscraper
and called upon in situations of national emergency. The first
G0DLAND trade collects issues 1-6 of the ongoing monthly series
and depicts two of Archer's adventures. The first adventure sees
Archer rescuing a giant green alien dog from supervillain Basil
Cronus, whose desiccated head floats in a fluid-filled dome on
top of a robot body. The second sees Archer rescuing both his sister
and Crashman, a government-sponsored superhero, from the clutches
of the torture-obsessed supervillain, Discordia. Interspersed between
these action sequences are flashbacks from Archer's origin story
and his musings on the long-term consequences of his transformation.

G0DLAND is easily lined up alongside other current superhero fare
that looks fondly back to that fabled time when superhero comics
were light-hearted escapist fun, not hamstrung by the need to
tell stories imbued with gravitas and (supposed) psychological
realism. Specifically, G0DLAND is firmly imprinted with a deep
love and respect for the work of comics legend Jack 'King' Kirby,
creator of many household-name superheroes (Captain America, the
Fantastic Four, Thor, The X-Men) and multitudes more known primarily
to comic book fans (Mister Miracle, Etrigan the Demon, The Inhumans).
Kirby's
prolific career had its peak in the '60s and '70s. For people
who have been reading American comics since that time, a comic
like G0DLAND taps into the nostalgia that a large proportion of
that segment of the comic-reading public has for Kirby's work.
For those people who weren't around to experience Kirby first-hand,
or who haven't discovered him and gone back through the reprints,
their reaction to something like G0DLAND is less of a certainty.
Is it too different from the other things on the shelves at the
moment? Is it relying too closely on familiarity with its source
material? It's not too much of a jump to assume that Casey and
Scioli are aiming G0DLAND squarely at the first group, but it's
interesting to consider its possible reception by the second. Does
G0DLAND rely on Kirby-nostalgia to get its point across, or is
there something more to it than a simple remix project?

The answer is both, sort of. While G0DLAND is unabashed in its
Kirbyisms, it does have qualities that set it apart from Kirby's
work, that perhaps make it more palatable for contemporary audiences
than the originals from which it draws inspiration. Like any
good remix project, G0DLAND uses its source material as a base
or a hook to draw an audience, but it also brings something new
to the project. This is a good thing, because otherwise you might
as well go straight to the archives and hear it from the source.
The most obvious thing that sets G0DLAND apart from
the body of Kirby's work is its contemporary setting in the post-millennial
USA, a recognisable world of CDs and email and cable TV as much
as it is a fantastic world of cosmic powers and secret Arctic
hideouts. Another distinction is the dialogue, which is generally
more naturalistic than Kirby's (or that of Stan Lee when the two
were working together at Marvel Comics). Throughout G0DLAND you
get the feeling that the characters are actually talking to each
other, and even listening to what is being said to them, rather
than the (enjoyable) litany of rants and proclamations that characterise
Kirby's (and Lee's) work. This conversational style combined with
the subtle placement of occasional interjections and mumbled ripostes
serve as relief from the exposition and remonstration, and make
the tone of the story-telling a touch less bombastic and self-important
than it might have been.

Also contributing to the tonal distinction between G0DLAND and
its inspiration is the extremely limited use of sound-effects
(hardly a BAM! Or WHA-KOOOM! to be found) despite the multitude
of action sequences that pepper this comic. In fact, many of the
panels in this book that frame the action sequences are devoid
of both sound-effect and dialogue, a decision that allows the art
to stand on its own and carry the full weight of story-telling.
The last distinction is that the characters themselves aren't
merely simple reworkings of pre-existing characters. While
there may be something of the Silver Surfer and Kirby's 2001
comics in Adam Archer, there are significant differences between
him and those sources (his humility, his ability to transform
in and out of 'cosmic mode', his unfamiliarity with the extent
of his cosmic powers). Similarly, while Basil Cronus, Discordia
and Crashman's character designs are seemingly riffs on the
Red Skull, Kirby's New Gods and Captain America respectively,
Cronus's motivation (the quest for the ultimate drug-assisted
high), Discordia's confidence, articulateness and insight,
and Crashman's vulnerabilities (admitting on national television
to having had sex with Discordia) are new and original qualities
for those kinds of characters.

These distinctions between G0DLAND and
its inspirations ensure that it doesn't map too closely to what
has come before, and elevate it beyond mere homage, tribute or
parody of Kirby's work. Additionally there is an awareness of
the parameters of this project that enhance the playfulness and
sense of fun, but which don't go so far as to be continually
saying, "Get
it? See what we did there? How clever we are? How like you we are?"
G0DLAND is a playful reworking of superhero archetypes that has
a lot of energy and momentum. This collection of the first six
issues should serve to whet the appetite of many a superhero aficionado
and convince them to start picking the series up on a regular basis
- if not to follow the three or four plotlines left dangling at
the end of this volume, then at least to find out whether Casey
and Scioli can manage to sustain the delicate balance between new
and old in the carefree and exciting manner that they've managed
so far.
4 out of 5 
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